Every run will give you something that makes your inevitable death worthwhile, such as a new weapon or any of the frankly ridiculous number of upgrade currencies. And then you just go for it, with gameplay split almost exactly 50/50 between Dead Cells and Hollow Knight. The worlds themselves are wonderfully diverse, too, featuring Japanese gardens, foreboding castles, frozen mountainous forests – and the music is exceptionally good, never failing to set the tone in any realm.Įvery time you use a Seed to open a new world, the King will give a short introduction to whatever the eventual big bad is, indicating that destroying them will help reclaim this part of his fractured Kingdom. That’s 300 incrementally different variations of several world Archetypes, and therefore a hell of a lot of content to get into. You travel to other worlds via magical Seeds, of which you can own a maximum 300. It’s heavily derivative of something like Dead Cells, where each randomised run brings you closer to doing it again but… harder? It’s gameplay for gameplay’s sake, which is not necessarily bad. You are the King of Darkness, a stuffy, cocky, and unpleasant entity who travels from world to world via a central desert hub, but even as you draw closer to your nebulous goal, you never change or meet characters that are worth interacting with. There’s not much of a story to tie any of it together, either. It’s never explained, never referenced, and always weirdly distracting. Even after playing for several hours, I couldn’t work out why the dude I was controlling looks like Alucard but his dialogue model is huge, dark and bearded. It took me a while to connect the protagonist of Summum Aeterna with the character who was talking.
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